Ending 1 — Untrustworthy
During the Day 3 Soul Connection choose the three escalating stop options: “maybe this is a bad idea,” “something's wrong,” then “Please… stop.”
Unlock all 9 A Date with Death endings with route, DLC and key-choice requirements for Untrustworthy, Despondent, Mine, Duo, Rings, Bloom, Forget-Me-Not, Interwoven and Metamorphosis.
| # | Ending | Content | Route signal |
|---|---|---|---|
| 1 | Untrustworthy | Base game | Stop the Day 3 Soul Connection |
| 2 | Despondent | Base game | Cold replies, neglect the plant, accept the sickness |
| 3 | Mine | Base game | Flirt, trust Casper and commit on Day 6 |
| 4 | Duo | Expansion DLC | Follow starred Expansion choices toward equality |
| 5 | Rings | Base game | Repeat the marriage joke on Days 5 and 6 |
| 6 | Bloom | Beyond the Bet | Protect the relationship and choose a shared future |
| 7 | Forget-Me-Not | Beyond the Bet | The tragic DLC route |
| 8 | Interwoven | Beyond the Bet | Choose partnership and mutual survival |
| 9 | Metamorphosis | Beyond the Bet | Choose change, resistance and the Underworld path |
During the Day 3 Soul Connection choose the three escalating stop options: “maybe this is a bad idea,” “something's wrong,” then “Please… stop.”
Stay distant, do not water the plant, choose “Vaguely, yeah” before the Day 6 call, then accept the sickness/taint.
Flirt consistently. On Day 6 use the “sweep me off my feet,” “cute and stupid,” and “give it all away” replies.
Make wedding jokes, invite Casper to meet the in-laws on Day 5, then select “I'm touched” and propose the shotgun wedding on Day 6.
Beyond the Bet begins from a new Day 6. At the end of Day 5, the flower-marked option moves you into that story and away from the original/Expansion endings. Save before that choice.
Choose the mood you want and see the safest route direction.
Exact route requirements across the base game and both DLC paths.
Plan saves and avoid accidental branch locks.
Understand Expansion versus Beyond the Bet before Day 6.